3D Artist with 15+ years of experience across VFX, games, and real-time production, specializing in characters, props, and high-quality digital assets. I work across both stylized and photoreal pipelines, with a strong foundation in anatomy, form, and production-ready modeling.
I’m the founder of CITRIKS Forge, a micro-studio and creative R&D lab focused on building stylized worlds, cinematic visuals, real-time assets, and original IP.
My core strengths include high-poly sculpting in ZBrush, clean animation-ready modeling in Maya, texturing in Substance Painter, cloth simulation in Marvelous Designer, and real-time and rendering workflows using Unreal Engine, Arnold, and V-Ray.
Career highlights include contributions to Emmy-recognized title sequences for The Man in the High Castle (winner), Westworld (two nominations), Game of Thrones, and Shōgun.
I collaborate with studios in freelance and permalance capacities while developing original projects and studio initiatives under the CITRIKS ecosystem. Currently available for selective, high-impact work and long-term partnerships.
Portfolio:
https://citriks.artstation.com