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Art Test for Gameloft (2012)

From the Vault of Broken Dreams
Early in my career I set out to become a video game character artist — it never happened, but this art test for Gameloft from November 2012 is a piece I never shared. Decided it deserved a proper showcase, so I ran it through Unreal Engine 5.2.
All geometry and textures are original 2012 work. No Substance Painter, no Marvelous Designer — just Maya, ZBrush, and Photoshop.